Seriousness of Play: Video game Art in Serbia
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Video game artworks Over 7 seas & 7 mountains by Aleksandra Jovanic, Can you feel the spill? by Les Mislerebles trio and Symbols of Fortune by Katarina Kaplarski all share a theme of seriousness in play, an artistic opposition to the element of leisure and playfulness in computer gaming culture which these artists use to stress a number of social issues that our both local as well as global. By analyzing these works in the wider discourse of video game art we are hoping to come to a better understanding of this contemporary art genre in its specific Serbian context.
Keywords:
digital culture / video games / art games / Serbia / serious gamesSource:
Media archaeology: memory, media and culture in the digital age, 2016, 184-193Publisher:
- Belgrade: Faculty of Dramatic Arts University of Arts in Belgrade
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IFDTTY - CHAP AU - Mevorah, Vera PY - 2016 UR - http://rifdt.instifdt.bg.ac.rs/123456789/2300 AB - Video game artworks Over 7 seas & 7 mountains by Aleksandra Jovanic, Can you feel the spill? by Les Mislerebles trio and Symbols of Fortune by Katarina Kaplarski all share a theme of seriousness in play, an artistic opposition to the element of leisure and playfulness in computer gaming culture which these artists use to stress a number of social issues that our both local as well as global. By analyzing these works in the wider discourse of video game art we are hoping to come to a better understanding of this contemporary art genre in its specific Serbian context. PB - Belgrade: Faculty of Dramatic Arts University of Arts in Belgrade T2 - Media archaeology: memory, media and culture in the digital age T1 - Seriousness of Play: Video game Art in Serbia SP - 184 EP - 193 UR - https://hdl.handle.net/21.15107/rcub_rifdt_2300 ER -
@inbook{ author = "Mevorah, Vera", year = "2016", abstract = "Video game artworks Over 7 seas & 7 mountains by Aleksandra Jovanic, Can you feel the spill? by Les Mislerebles trio and Symbols of Fortune by Katarina Kaplarski all share a theme of seriousness in play, an artistic opposition to the element of leisure and playfulness in computer gaming culture which these artists use to stress a number of social issues that our both local as well as global. By analyzing these works in the wider discourse of video game art we are hoping to come to a better understanding of this contemporary art genre in its specific Serbian context.", publisher = "Belgrade: Faculty of Dramatic Arts University of Arts in Belgrade", journal = "Media archaeology: memory, media and culture in the digital age", booktitle = "Seriousness of Play: Video game Art in Serbia", pages = "184-193", url = "https://hdl.handle.net/21.15107/rcub_rifdt_2300" }
Mevorah, V.. (2016). Seriousness of Play: Video game Art in Serbia. in Media archaeology: memory, media and culture in the digital age Belgrade: Faculty of Dramatic Arts University of Arts in Belgrade., 184-193. https://hdl.handle.net/21.15107/rcub_rifdt_2300
Mevorah V. Seriousness of Play: Video game Art in Serbia. in Media archaeology: memory, media and culture in the digital age. 2016;:184-193. https://hdl.handle.net/21.15107/rcub_rifdt_2300 .
Mevorah, Vera, "Seriousness of Play: Video game Art in Serbia" in Media archaeology: memory, media and culture in the digital age (2016):184-193, https://hdl.handle.net/21.15107/rcub_rifdt_2300 .