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Seriousness of Play: Video game Art in Serbia

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2016
bitstream_8181.pdf (6.296Mb)
Authors
Mevorah, Vera
Contributors
Daković, Nevena
Book part (Published version)
Metadata
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Abstract
Video game artworks Over 7 seas & 7 mountains by Aleksandra Jovanic, Can you feel the spill? by Les Mislerebles trio and Symbols of Fortune by Katarina Kaplarski all share a theme of seriousness in play, an artistic opposition to the element of leisure and playfulness in computer gaming culture which these artists use to stress a number of social issues that our both local as well as global. By analyzing these works in the wider discourse of video game art we are hoping to come to a better understanding of this contemporary art genre in its specific Serbian context.
Keywords:
digital culture / video games / art games / Serbia / serious games
Source:
Media archaeology: memory, media and culture in the digital age, 2016, 184-193
Publisher:
  • Belgrade: Faculty of Dramatic Arts University of Arts in Belgrade

ISBN: 978-86-82101-61-1

[ Google Scholar ]
Handle
https://hdl.handle.net/21.15107/rcub_rifdt_2300
URI
http://rifdt.instifdt.bg.ac.rs/123456789/2300
Collections
  • Radovi istraživača
Institution/Community
IFDT
TY  - CHAP
AU  - Mevorah, Vera
PY  - 2016
UR  - http://rifdt.instifdt.bg.ac.rs/123456789/2300
AB  - Video game artworks Over 7 seas & 7 mountains by Aleksandra Jovanic, Can you feel the spill? by Les Mislerebles trio and Symbols of Fortune by Katarina Kaplarski all share a theme of seriousness in play, an artistic opposition to the element of leisure and playfulness in computer gaming culture which these artists use to stress a number of social issues that our both local as well as global. By analyzing these works in the wider discourse of video game art we are hoping to come to a better understanding of this contemporary art genre in its specific Serbian context.
PB  - Belgrade: Faculty of Dramatic Arts University of Arts in Belgrade
T2  - Media archaeology: memory, media and culture in the digital age
T1  - Seriousness of Play: Video game Art in Serbia
SP  - 184
EP  - 193
UR  - https://hdl.handle.net/21.15107/rcub_rifdt_2300
ER  - 
@inbook{
author = "Mevorah, Vera",
year = "2016",
abstract = "Video game artworks Over 7 seas & 7 mountains by Aleksandra Jovanic, Can you feel the spill? by Les Mislerebles trio and Symbols of Fortune by Katarina Kaplarski all share a theme of seriousness in play, an artistic opposition to the element of leisure and playfulness in computer gaming culture which these artists use to stress a number of social issues that our both local as well as global. By analyzing these works in the wider discourse of video game art we are hoping to come to a better understanding of this contemporary art genre in its specific Serbian context.",
publisher = "Belgrade: Faculty of Dramatic Arts University of Arts in Belgrade",
journal = "Media archaeology: memory, media and culture in the digital age",
booktitle = "Seriousness of Play: Video game Art in Serbia",
pages = "184-193",
url = "https://hdl.handle.net/21.15107/rcub_rifdt_2300"
}
Mevorah, V.. (2016). Seriousness of Play: Video game Art in Serbia. in Media archaeology: memory, media and culture in the digital age
Belgrade: Faculty of Dramatic Arts University of Arts in Belgrade., 184-193.
https://hdl.handle.net/21.15107/rcub_rifdt_2300
Mevorah V. Seriousness of Play: Video game Art in Serbia. in Media archaeology: memory, media and culture in the digital age. 2016;:184-193.
https://hdl.handle.net/21.15107/rcub_rifdt_2300 .
Mevorah, Vera, "Seriousness of Play: Video game Art in Serbia" in Media archaeology: memory, media and culture in the digital age (2016):184-193,
https://hdl.handle.net/21.15107/rcub_rifdt_2300 .

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