Klimova, Blanka

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  • Klimova, Blanka (1)
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Author's Bibliography

Exploring the Impact of Gamification on 21st-Century Skills: Insights from DOTA 2

Samala, Agariadne Dwinggo; Bojić, Ljubiša; Vergara-Rodríguez, Diego; Klimova, Blanka; Ranuharja, Fadhli

(International Association of Online Engineering, 2024)

TY  - JOUR
AU  - Samala, Agariadne Dwinggo
AU  - Bojić, Ljubiša
AU  - Vergara-Rodríguez, Diego
AU  - Klimova, Blanka
AU  - Ranuharja, Fadhli
PY  - 2024
UR  - http://rifdt.instifdt.bg.ac.rs/123456789/3779
AB  - This study explores how gamification in DOTA 2 cultivates 21st-century skills (problem-solving, teamwork, communication, and critical thinking). It supports DOTA 2 as an immersive platform for skill development. The study investigated various sources, including player surveys, meticulous gameplay analysis, academic research reviews, and expert opinions. By synthesizing this evidence, the study sheds light on DOTA 2’s potential to hone and refine abilities. Player surveys revealed individuals’ acquisition of adaptability in dynamic situations, cultivation of strategic thinking abilities, and enhancement of effective team collaboration skills. An in-depth examination of gameplay unveiled discernible patterns of collaborative effort and cognitive processes aimed at resolving challenges resembling real-world situations. Existing scholarly literature substantiates these findings and highlights gaming’s role in developing 21st-century competencies. The study emphasizes the potential implications of its results for stakeholders, such as educators, policymakers, and game developers, offering valuable opportunities for the practical application of gamification strategies. It sparks further investigation and exploration of unexplored research avenues. This study contributes to the growing body of literature recognizing gaming’s substantial advantages in fostering crucial 21st-century skills.
PB  - International Association of Online Engineering
T2  - International Journal of Interactive Mobile Technologies
T1  - Exploring the Impact of Gamification on 21st-Century Skills: Insights from DOTA 2
IS  - 18
VL  - 17
SP  - 33
EP  - 54
DO  - 10.3991/ijim.v17i18.42161
ER  - 
@article{
author = "Samala, Agariadne Dwinggo and Bojić, Ljubiša and Vergara-Rodríguez, Diego and Klimova, Blanka and Ranuharja, Fadhli",
year = "2024",
abstract = "This study explores how gamification in DOTA 2 cultivates 21st-century skills (problem-solving, teamwork, communication, and critical thinking). It supports DOTA 2 as an immersive platform for skill development. The study investigated various sources, including player surveys, meticulous gameplay analysis, academic research reviews, and expert opinions. By synthesizing this evidence, the study sheds light on DOTA 2’s potential to hone and refine abilities. Player surveys revealed individuals’ acquisition of adaptability in dynamic situations, cultivation of strategic thinking abilities, and enhancement of effective team collaboration skills. An in-depth examination of gameplay unveiled discernible patterns of collaborative effort and cognitive processes aimed at resolving challenges resembling real-world situations. Existing scholarly literature substantiates these findings and highlights gaming’s role in developing 21st-century competencies. The study emphasizes the potential implications of its results for stakeholders, such as educators, policymakers, and game developers, offering valuable opportunities for the practical application of gamification strategies. It sparks further investigation and exploration of unexplored research avenues. This study contributes to the growing body of literature recognizing gaming’s substantial advantages in fostering crucial 21st-century skills.",
publisher = "International Association of Online Engineering",
journal = "International Journal of Interactive Mobile Technologies",
title = "Exploring the Impact of Gamification on 21st-Century Skills: Insights from DOTA 2",
number = "18",
volume = "17",
pages = "33-54",
doi = "10.3991/ijim.v17i18.42161"
}
Samala, A. D., Bojić, L., Vergara-Rodríguez, D., Klimova, B.,& Ranuharja, F.. (2024). Exploring the Impact of Gamification on 21st-Century Skills: Insights from DOTA 2. in International Journal of Interactive Mobile Technologies
International Association of Online Engineering., 17(18), 33-54.
https://doi.org/10.3991/ijim.v17i18.42161
Samala AD, Bojić L, Vergara-Rodríguez D, Klimova B, Ranuharja F. Exploring the Impact of Gamification on 21st-Century Skills: Insights from DOTA 2. in International Journal of Interactive Mobile Technologies. 2024;17(18):33-54.
doi:10.3991/ijim.v17i18.42161 .
Samala, Agariadne Dwinggo, Bojić, Ljubiša, Vergara-Rodríguez, Diego, Klimova, Blanka, Ranuharja, Fadhli, "Exploring the Impact of Gamification on 21st-Century Skills: Insights from DOTA 2" in International Journal of Interactive Mobile Technologies, 17, no. 18 (2024):33-54,
https://doi.org/10.3991/ijim.v17i18.42161 . .
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