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Exploring the Impact of Gamification on 21st-Century Skills: Insights from DOTA 2
(International Association of Online Engineering, 2024)
This study explores how gamification in DOTA 2 cultivates 21st-century skills (problem-solving, teamwork, communication, and critical thinking). It supports DOTA 2 as an immersive platform for skill development. The study ...
Ways and Sideways of Emancipation: Dewey’s Reception in Different Political Eras of an Other-Than-Western Context
(Palgrave Macmillan, 2024)
This chapter tackled the reception of Dewey’s work in different political eras of an other-than-Western context, namely, that of former Yugoslavia and Serbia. The chapter shows how different ideological positioning of the ...